UX/UI for AR/VR

Before long, augmented reality will be the standard platform for personal computing. This transition is a novel opportunity to rethink paradigms of human-computer interaction.



At Chicago design school Designation Labs, I encourage UX/UI practitioners to consider this new platform, through projects, workshops, and discussions on AR, VR, IoT, and affective computing.

Recent Events

  • UX/UI for Augmented Reality

    Workshop participants were guided through a design-thinking ideation session, using methods from the Google Ventures 5-Day Design Sprints model. They were encouraged to think broadly about the possible forms of AR digital UI, and to develop ideas around future UI patterns.

  • UX/UI for AR/VR

    This panel discussion began to unpack the implications of AR/VR platforms for UX/UI designers. Guest panelists included Chicago designers Josh Farkas, LeAnne Wagner, John Hortsman, and Patrick O'Shaughnessy. Attendees also enjoyed AR/VR demos following the presentation.

  • Intro to Unity

    With strong support from Magic Leap, Hololens, and Leap Motion, Unity is steadily becoming an industry-standard platform for AR/VR interaction design. This hands-on workshop was overviewed key Unity concepts like GameObjects, Components, Colliders, Rigidbodies, and covered the basics of working with the Google Cardboard SDKs.

  • Maya Basics

    Taught by designer-in-residence Molly Lester, this workshop covered the essentials of Maya UI and workflow. By the end of the workshop, participants had modeled a simple 3D wine glass based on flat reference image.

Writing

UX/UI for AR/VR