Before long, augmented reality will be the standard platform for personal computing. This transition is a novel opportunity to rethink paradigms of human-computer interaction.
At Chicago design school Designation Labs, I encourage UX/UI practitioners to consider this new platform, through projects, workshops, and discussions on AR, VR, IoT, and affective computing.
Workshop participants were guided through a design-thinking ideation session, using methods from the Google Ventures 5-Day Design Sprints model. They were encouraged to think broadly about the possible forms of AR digital UI, and to develop ideas around future UI patterns.
This panel discussion began to unpack the implications of AR/VR platforms for UX/UI designers. Guest panelists included Chicago designers Josh Farkas, LeAnne Wagner, John Hortsman, and Patrick O'Shaughnessy. Attendees also enjoyed AR/VR demos following the presentation.
With strong support from Magic Leap, Hololens, and Leap Motion, Unity is steadily becoming an industry-standard platform for AR/VR interaction design. This hands-on workshop was overviewed key Unity concepts like GameObjects, Components, Colliders, Rigidbodies, and covered the basics of working with the Google Cardboard SDKs.
Taught by designer-in-residence Molly Lester, this workshop covered the essentials of Maya UI and workflow. By the end of the workshop, participants had modeled a simple 3D wine glass based on flat reference image.
August 4, 2016
April 1, 2016
February 19, 2016
January 22, 2016
January 8, 2016
November 21, 2015